My name is Jonny Swales, and I’ve been working in the games industry professionally for the past 7 years. I thrive in small communicative teams where I get to explore new workflows and skillsets. I have a passion for learning new techniques and crafts outside of my comfort zone in order to become a better collaborator to my peers.
3D Art, Concept Art, Level Design
Highlighted projects:
Jar Wars (SteamVR)
RWBY: Grim Eclipse (Nintendo Switch)
Clients include:
Serenity Forge
SMG Studios
Seattle Seahawks
HAUS
The Institute for Digital and Intermedia Arts (IDIA)
My duties at the IDIA consisted of Modeling and Texturing historically accurate props, scenes, and characters that are optimized for the Unity Engine. Also did some light rigging, Animation and sculpting.